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Hello!


My name is Zachary (Zach) Jagoda. I am currently working at JumpStart Games as a Senior Game Designer on School of Dragons, a How to Train Your Dragon MMORPG. My responsibilities range from Design Team Management and Game Design Documents to Item Stats/Balancing, Game Module Integration, and Quest & Cutscene Design.

I graduated in the Spring of 2022 from Chapman University with a Bachelor of Computer Science and Game Development Minor, and am formerly the President (2018 - 2019) of the Alpha Omega Chapter of the Alpha Epsilon Pi Fraternity.

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About

EDUCATION

Chapman University - Orange, CA

August 2016 - May 2020

BS Computer Science & Game Dev

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EXPERIENCE

Senior Game Designer - "DreamWorks School of Dragons" JumpStart Games

March 2022 - Current

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Game Designer - "DreamWorks School of Dragons" JumpStart Games

September 2021 - March 2022

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Design Intern - "DreamWorks School of Dragons" JumpStart Games

April 2021 - September 2021

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Contractor (Associate Producer/Programmer) - To My Best Friend

August 2020 - December 2020

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Freelancer (Developer/Level Designer/Programmer) - Popped Culture

October 2020 - November 2020

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SKILLS

LANGUAGES

C#

Python

Java

C++

Blueprints

ENGINES

Unity

Unreal Engine 4

TOOLS

Git & GitHub

BitBucket

Trello

JIRA

PlasticSCM

Kanban

Scrum

Photoshop

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FIELDS

Gameplay

Scripting

User Interface

Backend Programming

Level Design

Production

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Skills & Languages

FEATURED WORK

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School of Dragons

Since April of 2021 I have been working on School of Dragons in multiple different Design Roles. A lot of my responsibilities include Design Team Management, Technical Documentation, and Seasonal Event Design

Professional Games
Games
Popped Culture
Dungeon Brawlers
LSCM

FEATURED PROJECTS

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Popped Culture

I was brought in as a Contractor to create and develop a unqiue experience for a short film, featuring it's characters in video game like cutscenes. In order to do this, I worked alongside the creator to scope the project and create a game that was incorprated into the short film, included cutscenes, a boss battle, and a progression system

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To My Best Friend

I was brought on as a Contractor as the sole programmer for this Indie Project in order to develop a Save/Load Serialization System, among many other tasks.

I also developed a comprehnsive Settings System that includes Accessibility Features for gameplay features such as Subtitles

SCHOOL PROJECTS

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Dungeon Brawlers

Created a Top-Down 2D Multiplayer, Randomly Generated, Dungeon Crawler game centered around fighting to clear the dungeon before your opponent

Prison Break

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Leisure Suit Chase Mayhem

Developed and Produced with a team of four students a 2D Multiplayer Speed Runner with Online Lobby functionalities and global playability

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